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Homefront Multiplayer Developer Diary

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Homefront Multiplayer Developer Diary Empty Homefront Multiplayer Developer Diary

Post  Walter Ardon on Wed Jan 05, 2011 3:30 pm

With its huge maps, powerful vehicles, in-game economy, and near-future theme, Kaos Studios and THQ are trying to make the multiplayer in Homefront play differently than any other game in the FPS genre. Get all the details from the team behind the upcoming shooter in the latest Homefront developer diary.

The devs give gamers the rundown on vehicles (you don't need to spend two hours learning to fly a helicopter), Battle Points (buy what you want/need right in the heat of battle), the near-future tech that will add a few new drone-controlled wrinkles, and the game modes that will make maps into evolving battlefields.

Homefront is being developed for the PlayStation 3, Xbox 360, and Windows PCs. The game is set to ship on March 8 in North America, March 10 in Australia, and March 11 in the UK and Europe.

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Post  Walter Ardon on Thu Mar 17, 2011 5:39 am

THQ has been handed its ass on a plate by the american user group, the new game has suffered a major problem during its launch.
The multiplayer server setup has failed due to an over capacity. THQ have said they are trying to fix the problem as soon as possible.
Gamers in the US have said that the multi player is struggling at the best of times and it cant cope with parties.
300,000 users currently online in the US.
They have also stated that the game its self only take 4hrs to complete and isnt challenging.
Others are angry that the pre order cost $59 and it went onsale at retailers for $38.
It just makes you wonder how they will do when Europe comes online by Friday... affraid

Check out all the comments on facebook (THQ Homefront).
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Post  Walter Ardon on Fri Mar 18, 2011 2:33 am

And again its all going to shi-et...

THQ and Kaos are committed to supporting Homefront post-launch, and we are actively investigating all reported bugs and issues.
Our data shows that that the vast majority of Homefront players are enjoying multiplayer without issue, however we are tracking and addressing a number of known issues on both PS3 and 360.

This is what we’re doing right now:

PS3

We have a patch going live this evening at 17.00 PST / 20.00 EST / 24.00 GMT. This will include:
• Fixes for intermittent problems accepting friend invites and joining friends’ games
• Several fixes for reported freezes
• Fixes related to joining matches, round transitions, and proper behavior on the match recap screen
• Additional bug fixes, including inaccuracies in ping meter, and player hosted servers not properly pulling score/time limit settings
For those of you experiencing difficulties with PS3, this update should make a significant difference.

Xbox 360

We have seen far fewer issues reported on 360 to date, but we are currently working on a title update that we trust will address most outstanding issues. As soon as we have a timeframe for this we will let you know.

We have seen reports of an extremely rare issue whereby Xbox 360 owners can no longer connect to the game at all with their preferred profile. This affects just a handful of the several hundreds of thousands of Xbox 360 players we’re tracking, but if it’s affecting you, please email THQ support directly at support@thq.com with a full description of the problem so we can identify you.

To report an issue on any format, we invite players to post in the Homefront forums which will allow us to identify and track your issues as fast as possible.

We want to stress that Homefront is one of a tiny handful of titles offering dedicated server support on console, and the infrastructure and networking code required to support this is much more complex and demanding than simple peer-to-peer matchmaking you see in most other FPS games. The pay-off is larger maps, more players, and an equal playing field for all – something we believe is critical for fair, balanced online FPS gameplay.

Every game that goes the extra mile to provide dedicated servers faces additional teething problems in the first few days as the kinks are ironed out, but please bear with us as we address these – the result will be worth it.

Once again, we apologise for any disruption to your gaming, and thank you for your patience and support.

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